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Company Of Heroes Archive Exe

To start viewing messages, select the forum that you want to visit from the selection below. There are more then 1 entry points for each player I wonder why. I want to perform the following action as stated in the instructions: "~ If you run the following command from their Steam install folder: Archive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data The archive Were talking days, months, years, decades, centuries, millennia...ect. http://thetechvoice.com/company-of/company-of-heroes-2-40-off.html

Now, they won't export and vanished, plus World Builder is now screwed. I have made a simple map and followed tutorials to make the first steps. For running CoH in dev-mode you have to create a shortcut of your $COH_ROOT_PATH\RelicCCOH.exe file and adding the command line parameter -dev to it. All users must have the same Scenario Pack installed to be able to start a custom game. 1 and 2 don't make any sense to me at all. http://forums.relicnews.com/showthread.php?125744-Archive-exe-working-sga-files-mappacks-and-issues-with-CoH-1-3

It is also able to process a folder with CoH map zip and rar files and convert them all without any user intervention. With this newly created build file we can call the archive tool ourself now without the worldbuilder. Now lets have a look at the PackageBuildFile.txt: Code: Archive name="mycustommap" TOCStart name="mycustommap" alias="Data" relativeroot="" FileSettingsStart defcompression="1" FileSettingsEnd $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap.sgb $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap_mm.tga $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap_tty.tga $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap_tml.tga $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap.info $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap_ID.scar $COH_ROOT_PATH And you also see that i have created some additional files in my map working directory like loading\mycustommap.tga and so on.

Any suggestions? Now you call the archive tool with this line at the command prompt (be sure you are in the path c:\MyFiles \MyGames\MyMap): Archive.exe -c "mycustompackage.txt" -a "mycustommap.sga" -r "c:\MyFiles\MyGames\MyMap" The '-r' Files Images Videos Wiki Forums Chat nexusnetwork Browse files Categories New today New recently Latest files Top files Tag search Files of the month Files without tags Add a file Manage The other one, who gets your package file should just have to put the archive in the right place.

I ended up looking in all my coh2 related folders and still no dice. Well, I didnt have any problems once the archive.exe was given out, but still, maybe this should be stickied. 1st Dec 069:30 AM #4 ken512 Guest I made instructions similar to The WB being "offline" is ok, too.I'd like you to add some more information about the maps you made: Is the territory set up correctly (which startingpoints/entry points etc did you see this Anyone can tell?

If somebody with experience in mapmaking could build a new step by step tutorial for coh2 like this one http://forums.relicnews.com/showthread.php?207599-The-mapmakers-tutorials that would be great. 0 #9 3 years ago HvyMetal Posts: type in "Archive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data" as instructed in the first post in the thread to extract all the maps. hold down SHIFT and right click a folder (like world builder, for instance) 3. I did everything what you told me, but there is one thing: the text.file, which shall be created, is missing.

modbuilder.exe Information: 0 : C:\Program Files (x86)\Java\jre1.8.0_25\bin\java.exe -Xmx1024m -Dsun.io.useCanonCaches=false -jar "lib\mxmlc.jar" +flexlib=frameworks "-load-config+=C:\Users\admin\Documents\my games\company of heroes 2\mods\testmod Intermediate Cache\548b8c7bafd04fcb978667cbcfa1bcfa-FlexConfig.xml" -o "C:\Users\admin\Documents\my games\company of heroes 2\mods\testmod Intermediate Cache\Intermediate Files\data\ui\Bin\548b8c7bafd04fcb978667cbcfa1bcfa.swf" -link-report "C:\Users\admin\Documents\my games\company https://community.companyofheroes.com/discussion/2912/world-builder-help-for-a-noob Any Scenario Packs in their ...\My Documents\My Games\Company of Heroes 2\mods\scenarios\ folder will be available in the Custom Match lobby. 8. This will lead to the conclusion, that the archive tool Archive.exe itself do not causing all the trouble we have at the moment with the working map packages. My whole Data\Scenarios is empty.

http://www.youtube.com/watch?v=kxMQt5dnhJc 0 #8 2 years ago techralf Posts: 3 December 2013 im also trying to figure out the World builder, but when im inside i cant find any textures or available his comment is here Checked and there is no log files. Edit the .options file in NotePad for more options. If you saved your map with the worldbuilder into this folder, the directory listing looks like this: $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap.info $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap.sgb $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap_ID.scar $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap_mm.tga $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap_tml.tga $COH_ROOT_PATH \WW2\Data\Scenarios\mp\mycustommap_tty.tgahint: More information

It looks like you're new here. SEGA, the SEGA logo, Relic Entertainment, the Relic Entertainment logo, Company of Heroes and the Company of Heroes logo are either trademarks or registered trademarks of SEGA Holdings Co., Ltd. But that's no problem, Archive.exe will just ignore missing files. http://thetechvoice.com/company-of/company-of-heroes-2-4v4.html All trademarks are property of their respective owners in the US and other countries.Some geospatial data on this website is provided by geonames.org.

Gut Software für Fixierung dll nicht gefunden Dateien. At least the *.info, the *.sgb and the *_mm.tga must be read correctly because you see the number of players, the map description (both comes from the *.info file in the And now I got a further question: How am I able to add custome animations to the worldbuilder / nis?

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If you want to get involved, click one of these buttons! GameFAQs Answers Boards Community Contribute Games What’s New Blocked IP Address Your IP address has been temporarily blocked due to a large number of HTTP requests. You got the tricky part now? ;-) That is the reason why you should save your map in the folder scenarios\mp instead of any other one, like for example scenarios\mp\mycrazymap! /IMPORTANT With this knowledge you can use Archive.exe to its full potential and e.g.

You can create a Scenario Pack (an archive containing all scenario files including the custom ones named above) by going File->Export Package. 7. All rights reserved. Sid Meier's Ace Patrol Sid Meier's Ace Patrol: Pacific Skies Sid Meier's Civilization IV Sid Meier's Civilization IV: Colonization Sid Meier's Civilization V Sid Meier's Civilization VI Sid Meier's Civilization: Beyond navigate here All other trademarks are the property of their respective owners.

Thank you 0 #24 2 years ago PizzaDeOv… Posts: 2 January 2014 jones3d tip was really usefull finally I was able to extract all those files!:cool: I have a map with Sign in 2 Loading... All converted sga files will be placed in the target sga maps folder. Other valid paths can be found in the module file for the map. " 1.

Please ensure that if there is any updates need to be updated immediately. Multi Quote Reply PR0tegenic 8 Dec 2014, 08:24 AM #3 Posts: 10 Thanks for the response trigg. But who knows. Sign in Transcript Statistics 13,534 views 18 Like this video?

Transcript The interactive transcript could not be loaded. Loading... All users must have the same Scenario Pack installed to be able to start a custom game. 0 Comments #2 3 years ago branimir1… Posts: 33 November 2013 I am stuck Please try again later.

To be able to capture points you need to check the 'paint capturable' in the spline tool options. SEGA, the SEGA logo, Relic Entertainment, the Relic Entertainment logo, Company of Heroes and the Company of Heroes logo are either trademarks or registered trademarks of SEGA Holdings Co., Ltd. It's empy if you haven't saved any scenarios there. http://i803.photobucket.com/albums/yy317/HvyMetal_photo/WorldBuilder_CoH_2_zps8dc5a697.jpeg I am not seeing any "Test Build" anywhere in this at all.

If you run the following command from their Steam install folder: Archive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data The archive tool will extract all our MP maps, which you can then load to Preamble: This post will address the right usage of the archive tool Archive.exe and how to get working map packages (sga files). Have a look at the created text.file.